The reality of any game’s development is this: you’ll have to cut content. You may hem and haw at this, and say something like “But if we schedule everything and stick to that schedule, we’ll be fine!”, but content will be cut whether you like it or not. This is true of any game’s development,… Continue reading Development Log #5 – Cutting Content
Hello again! This time, we’ll be talking about rebuilding a project, and whether that’s a wise decision for a team to make, and when/if they should make such a decision. So what do I mean by ‘rebuilding’ exactly? Well, I’m specifically talking about the process by which a development team takes what they’ve created… Continue reading Development Log #4 – Rebuilding the Game
Hello again! In this dev log we’ll be talking about two very important things that pertain to the development of any kind of project, but specifically SPIRE in this devlog. The first part will be about communication within the team. The second will be about ensuring the project has specific and unavoidable deadlines. So… Continue reading Development Log #3 – Communications and Deadlines
This is the excerpt for your very first post.